Γραφικά Παιχνιδιών Υπολογιστών και Εικονική Πραγματικότητα ( Computer game graphics and virtual reality) [ΕΥ]

ΓΕΩΡΓΙΟΣ ΠΑΠΑΪΩΑΝΝΟΥ (Georgios Papaioannou)

Description

This graduate level course introduces the students to the amazing world of interactive 3D graphics for computer games and virtual/mixed reality applications and provides the theoretical foundations and practical aspects of photorealistic production rendering, including related display, motion capture and animation technologies. State-of-the-art computer-generated image (CGI) pipelines and established algorithms are presented along with examples of proven commercial game engines. The course addresses techniques such as deferred and tile-based rendering, real-time global illumination, real-time visual effects and ray-tracing-based methods for offline and real-time image synthesis.

Breadth vs Depth. A wide range of topics are covered, capturing mostly at a high level the basics of real-time image generation algorithms and graphics hardware technology, production-quality pipelines and methods and effects, materials and appearance, as well as colour manipulation. Application topics include

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