Είμαι στην ευχάριστη θέση να σας προσκαλέσω την Παρασκευή 31/1 στην ομιλία του Marco Tarini, καθηγητή του University of Milan, που θα δοθεί στα πλαίσια του σεμιναρίου του τμήματος μας.
Μέρα/Ώρα: Παρασκευή 31/1, ώρα 12
Τόπος: Τ105, Κτήριο Τροίας
Τίτλος: Surface Parametrization: from the digital world to the physical fabrication.
Περίληψη: In the context of Geometry Processing, to parametrize a 3D surface means to define a suitable mapping between the surface and a portion of the plane. Finding a good mapping for a given surface is a difficult and central task, because it is the precondition for a huge number of techniques in Computer Graphics, such as texture mapping, surface remeshing, surface optimization, 3D morphing, and many other forms of processing of *digital* 3D models. Because of this, in the recent decades, many steps have been made toward the automation of surface parametrization, with many useful concepts arising from this research. Meanwhile, a completely different and surprising set of side-applications emerged, where the same mapping is used for computer assisted fabrication, that is, to assist the design and creation of *physical* objects. Interestingly, the concepts that emerged in the Geometry Processing context in support of surface parametrization find direct applications in this new context. In this presentation, we will briefly overview the basis of Surface Parametrization (from a classic Geometry Processing perspective), and we will then review a small sequence of "unorthodox" applications in the domain of computer assisted fabrication and manufacturing of real-world objects.
Σύντομο Βιογραφικό: Marco Tarini is a professor of Computer Graphics at the University of Milan, Italy. An experienced researcher, he has authored or coauthored around 70 publications, the majority of which in top-tier journals in the fields of Computer Graphics and Geometry Processing. His interests range from shape capture, analysis and processing (such as surface parametrization, 3D acquisition, shape reconstruction) to real-time 3D rendering (such as animation or texturing) and its application in fields such as Videogames or scientific visualization.
He worked at, and routinely collaborates with, several top-level research labs and research institutes worldwide. He also has experience in both disseminating research results (e.g. as associate editor of scientific journals, conference chair, program committee member for various organizations, speaker at conferences and venues, etc.), and teaching related subjects to students at all levels, from undergraduate to post-doctoral ones. A proficient software developer, he is the author of or contributor in several open-Source projects, widely used in the field, such as the MeshLab mesh processing suite, HexaLab (hexa-mesh visualization), QuteMol (molecular visualization), and others.
Ομιλία Marco Tarini - Surface Parametrization: from the digital world to the physical fabrication.
- Wednesday, January 29, 2025 at 12:03 AM -