Slides syllabus 1) ComputerGraphics-Introduction 2) ComputerGraphics-Mathematical_Background 3) ComputerGraphics-Color 4) ComputerGraphics-Geometry_Representation 5) ComputerGraphics-Rendering_Pipelines 6) ComputerGraphics-Transformations 7) ComputerGraphics-Viewing_and_Projections 8) ComputerGraphics-SceneOrganization 9) ComputerGraphics-Rasterization_Architectures 10) ComputerGraphics-The_GPU 11) ComputerGraphics-Materials_and_Appearance 12) ComputerGraphics-Appearance-Local_Shading 13) ComputerGraphics-Texturing 14) ComputerGraphics-GameGraphicsTechniques-Part1 15) ComputerGraphics-BasicAnimation (όχι quaternions και dual quaternions) 16) ComputerGraphics-RayTracing (μέχρι και διαφάνεια 59, τη γενική ιδέα και απλό αλγόριθμο ray tracing).