Syllabus FOUNDATIONS 1) ComputerGraphics-Introduction 2) ComputerGraphics-Mathematical_Background 3) ComputerGraphics-Geometry_Representation 4) ComputerGraphics-Rendering_Pipelines 5) ComputerGraphics-Transformations 6) ComputerGraphics-Viewing_and_Projections 7) ComputerGraphics-Materials_and_Appearance 8) ComputerGraphics-Appearance-Local_Shading 9) ComputerGraphics-Texturing 10) ComputerGraphics-SceneOrganization PRODUCTION RENDERING 11) ComputerGraphics-RayTracing 12) ComputerGraphics-LightTransport 13) ComputerGraphics-PathTracing (and Variants) REAL-TIME RENDERING 14) ComputerGraphics-Rasterization_Architectures 15) ComputerGraphics-The_GPU 16) ComputerGraphics-GameGraphicsTechniques-Part1 17) ComputerGraphics-GameGraphicsTechniques-Part2 18) ComputerGraphics-VirtualReality 19) ComputerGraphics-BasicAnimation